Small Canadian team running dedicated hardware in Ashburn, VA. Custom-tuned for Rust. Setup takes about a minute, controls are in plain words, monthly billing, cancel from the panel.
Recommended player counts are honest numbers from our boxes, not the marketing slot cap.
Packing servers is fine on a slow day. The problem is wipe night, when every Rust server tries to start at once and a packed machine can't keep up. Tickrate drops, fights feel mushy, players quit at the exact moment it matters most.
We size our boxes for that minute, not the average one. Half as many customers per machine as a budget host, and the ones we host hold their tickrate.
Standard caps at 10 customers per box, with a ceiling of 0.9 cores per server. Premium gets a full core pinned to you, plus priority access to the surge pool.
People who actually play Rust answer in our Discord. Usually fast. No ticket queues, no chatbots, no escalation tiers.
Press the button, done. Your world save sticks around for a year if you change your mind.
Most budget hosts pack as many customers as the box will tolerate onto one CPU. We cap each box at 10 customers, no exceptions. Premium customers get a core to themselves.
Every host machine keeps a surge pool of unused CPU. When a server's load climbs (raid event, wipe minute, big push), the controller gradually routes spare capacity in. Nothing is taken from anyone. The pool exists for exactly this. The terminal on the right is the live readout.
Most hosts run stock software and call it a product. We tune every layer between your server and the metal so your Standard plan runs harder than a packed Premium plan on a budget host.
Concurrent garbage collection, transparent huge pages, NIC interrupt pinning, and isolated CPU cores for the game process. Boring engineering most hosts skip. Smoother frame times, far less micro-stutter under load. The kind of work that doesn't show up on a feature list anywhere else.
See exactly which plugin is taking which percent of your CPU, and which hooks are slow. We surface the heavy ones before they hurt your tickrate. No more "something feels off, no idea what."
If a single plugin's hook starts taking over 50ms repeatedly, we throttle it and tell you which one. The rest of your server stays smooth. Most hosts let one bad plugin take down the whole thing.
The top twenty most-installed plugins (Vanish, Kits, GUI Shop, Raid Bases, Hotzones, Backpacks, Sign Artist, and more) re-engineered by us, not by their original hobbyist authors. Same commands, same UI, less work for the CPU. You pick them in the panel like any other plugin.
The most-read server convars get cached so plugins don't pay Rust's dict-of-dict lookup cost on every read. Frees up real CPU on plugin-heavy servers right when it matters: the worst minute of wipe day.
Rust spawns a fresh HitInfo object for every bullet, swing, and explosion. On a wipe-day blue zone fight that's thousands of allocations and the resulting garbage-collection stutter. We pool and reuse them.
Faster modding runtime under the hood, dynamic hook loading, built-in profiler. Switch to Oxide with a dropdown if you prefer. Most popular plugins work on both.
We keep a small fleet of pre-booted Rust instances ready on every host machine. When you make a new server, or restart yours, it attaches to one of them. First boot in five seconds instead of ninety.
Your world save, plugins, and settings get snapshotted automatically on every boot and at scheduled intervals. If a wipe goes sideways or a plugin update breaks something, you roll back in about ten seconds.
Up in 90 seconds. No card to sign up. Your save sticks around for a year if you change your mind.